Narrative Design

Preparing

Cozy First Person Narrative Experience created for the 2026 GMTK Game Jam

Preparing is a short narrative experience that takes place over the course of several weeks as players clean and paint a spare room, eventually learning why – they are preparing for a new baby. The game was solo developed in Unreal over the course of 96 hours as part of the 2026 GMTK jam, theme Countdown.

Design

  • Designed a wordless narrative experience that tells a meaningful story through player actions.
  • Designed interactions to be understandable without prompts. Playtested interactions and refined experience.
  • Contributed sound design, balancing music, diegetic sound and “memory sounds” to contribute to the narrative.

Development (Unreal Blueprints)

  • Game jam was used to learn Unreal.
  • Developed interface based object interaction system, supporting
  • Created a painting system via Render Texture modification, including an optimized system for detecting percentage of painting complete.
  • Implemented Unreal’s Meta Sound system for supporting sound design

Download from itch.io

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