About

 About Me

I am a game developer who loves coding to solve design problems. I was previously a Senior Software Engineer at Meta Reality Labs, where I specialized in Unity Rapid Prototyping for testing and demoing internal emerging tech.

Previously I was the lead software engineer at Construct Studio, where we created VR/AR content, as well as pipeline tools for content development. I also served as lead Narrative Designer on the award winning The Price of Freedom.

I hold a Masters of Entertainment Technology from Carnegie Mellon University.

View my Resume

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